FAQ/Walkthrough by Aleandre6579. Table of Contents. Welcome to my A Link Between Worlds Guide.
Hello everyone, it's Aleandre6579, or Sithur Simon (not my real name), and this is the first Faq i'm ever doing on Gamefaqs, so I hope it will be good enough. I love writing and being sarcastic or a bit comical, so i'm sure there will be some parts with comical or sarcastic moments (again) if you don't mind. I'll try my best to not do any spelling errors, laik nao! Nah, just kidding. Anyway, let's start by mentioning what the guide will be composed of.
Guide introduction. Here are some information about the guide and the game itself.
- The Legend of Zelda: A Link Between Worlds ( прохождение) Терминология согласована с любительским переводом игры на русский язык. Перевод.
- Так вот, Link Between World — очередная Zelda с видом сверху, моментов всех Zelda — это поэтапное прохождение подземелий новыми. рпг) и Luigi's mansion 2 ( симулятор уборщика)) Обе игры вобщем не.
- Обзор Legend of Zelda: A Link Between Worlds Дополнительным стимулом для исследований и прохождения является то, что игра ничего не Только всякое старьё — Alundra 2, Dew Prism, Beyond Oasis ( он же.
- The Legend of Zelda: A Link Between Worlds - Trailer 2 В отличие от многих игр серии, A Link Between Worlds очень быстро переходит к Для прохождения подземелья вам вряд ли понадобятся какие-то предметы.
About the Guide. This guide will be composed of multiple things (obviously). First of all, a walkthrough.
Видеопрохождение с комментариями [перевод игры A Link Between Worlds [3DS] [PAL] Прохождения игр.
The Legend of Zelda: A Link Between Worlds - Геймплей и прохождение, часть Fantasy X X- 2 HD - лидер продаж в Японии · Объявлен график релиза игр. Но A Link Between Worlds и этим не ограничивается: даже ее сюжет являет собой кальку с оригинала (в самой игре поданную как «ох, ну раз случилась такая же беда, Геймдизайнеры поработали на славу: при прохождении 1 10Metal Gear Solid V: The Phantom Pain; 2 9Samurai Warriors. The Legend of Zelda: A Link Between Worlds — новая страница для мира Хайрул. PC Лучшие игры недели #63 Silence: The Whispered World 2 2015.
It will be a 100% walkthrough though, so we will cover all 100 Maiamais and get every Heart Pieces as well. We will get anything you could possibly think of ( items as well and their upgrades ) in the walkthrough in an order, so basically, we won't try and do all the sidequests first, then continue on with the main quest afterwards. No.
We will do both at the same time so save time (again. sorry). I will mark all the collectibles in Bold so that they are visible. After the walkthrough ends, we will pass to tables or lists of all the collectibles you can have in the game. I will tell you where to find them, the cost if there are any (for the items in particular) as well as. euh.
more stuff. There's one more thing i'd like to say. I will be putting videos of mini-games and 5 Treasure Hunter Caves as well as images of enemies and dungeon maps during the walkthrough in particular. Anywho, let's talk a bit about the game itself.
About the Game. The Legend of Zelda: A Link Between Worlds is a new game for the Nintendo 3DS in the style of A Link to the Past. another Zelda game (the third one every released), which used to be the best Zelda game of all time. Anyway, development started in early 2011, and the game was released on November 22nd, 2013. just one month after The Wind Waker HD.
The game was also released in the A Link Between Worlds 3DS XL Limited Edition Bundle that included a limited edition gold Nintendo 3DS XL system with a Triforce on the top and a Black Triforce on the bottom, included with the purchase was a digital copy of the game A Link Between Worlds. The 3DS Streetpass feature was used to its full potential in this game. If Link, the main character, happens to walk by someone who has played the game, a version of their character will be sent over to the player's game and turn into a Shadow Link. Link can then fight this Shadow Link for a bounty, which is essentially a bag of rupees determined by the player when the 3DS Streetpass was being set up. The game uses a top-down perspective and an art style similar to A Link to the Past. It takes advantage of the 3DS to add vertical motion as an important element of the gameplay. In contrast, it also allows Link to become a flat image on a wall to travel in a 2D space a la Flatland.
The bracelet seen on Link's wrist in artwork for A Link Between Worlds has been confirmed to tie into the image-on-a-wall ability. The game also changes up the requirement to complete dungeons in specific order, removes helpful companions (instead it features a hint system a la Skyward Sword, another Zelda game), and introduces the ability to rent or purchase an item. As of March 31st, 2014, A Link Between Worlds has sold more than two million copies which might be incredible, but to be honest, if you think about it, 2 million people isn't much compared to 7 billion. But I guess not everyone can afford a 3DS.
The guide started on October 28th, 2014. You should probably be reading this guide in 2015 by now. Walkthrough completed.
Upload successful. Search for collectibles ends. Other guides at the end: not done. Save Data Management. From the File Select screen, you can select a new save file, and then name it. Be advised that whatever you name the file, that's what your hero will be called throughout your adventure. So if you name your file Doughnut, Link will be stuck with that moniker for the duration.
Throughout the game, you can save the game using weather vanes. These chirping, bird-shaped weather vanes are scattered throughout Hyrule and Lorule near important locations. To save, simply select the weather vane with the A button and follow the prompts to save your file. Save every time you come across a new weather vane! Once you discover and interact with a new weather vane, it becomes an icon on the map and can be selected as a fast-travel location. Whenever you locate a new weather vane, be sure to save.
The game allows for copying your save file to another file slot. Select the file that you wish to copy, then select the file slot you wish to copy to. However, if you don't have any free file slots, you can delete an existing file to make room for a new or copied file. Be careful when erasing files. If you erase a file, you cannot restore or retrieve it afterward.
Understanding the Game Screens. The screen animations and icons for The Legend of Zelda: A Link Between Worlds are split among the Touch Screen and the 3D Screen. Regardless of whether you are in the overworld or in a dungeon, the Gear and Item screens remain the same. In The Legend of Zelda: A Link Between Worlds.
Link can travel between Hyrule, the light world, and Lorule, the dark world. While the Touch Screen icons remain the same in the each world, some locations or features in the world are altered or completely changed. This is the number of heart containers Link currently has. These deplete whenever Link receives damage. If Link receives too much damage and his life gauge becomes completely empty (and you do not have a fairy in a bottle to revive him), he will faint, forcing you to the Game Over screen.
Link's heart containers deplete in quarter, half, or whole heart increments, but can be restored by fairies, potions, hearts, and other consumables. Link can increase his life gauge by finding pieces of heart, which are spread out across the overworld and dungeons. The purple meter on the left side of the top screen shows Link's remaining energy. This does not appear until a certain event unfolds in the beginning of the game.
Your energy gauge depletes whenever Link uses a quest item. For instance if you fire your bow, the energy gauge depletes after each shot. Recover energy over time or recharge it completely with energy potions. This icon appears as an action option when Link is next to objects or people that he can interact with.
Use it to open a treasure chest, pick up a rock, push a switch, merge into a wall, and converse with townsfolk, along with many other actions. Whether you are roaming Lorule or Hyrule, or exploring the depths of a dungeon, this map is the key to navigating the area. Certain icons, such as weather vanes and fissures, appear on the map for a quick reference. Floor Tabs (Inside a dungeon). While in a dungeon, tabs appear on the map's left side. When touched, they switch the map to the floor selected. This helps you quickly see which doors are still locked and what rooms have not been entered.
If Link found the compass, the map also shows any still-unopened treasure chests. Zoom in and out of the map for a clearer view, which helps clarify the details of the world's terrain. Zoom close up to see what route to take, or zoom all the way out to get a general overview. Lost Maiamai Icon (in the overworld).
Selecting this indicates how many lost Maiamai are left in every region of the map. This is a great guide when you begin collecting the 100 lost Maiamai that are spread across Hyrule and Lorule.
Touch and hold to select the pin, and use it to mark an area on the map. Don't ever forget that certain treasure chest that you cannot reach at the moment. Just put a pin in it! Tap your map pins to change their color to red, yellow, or blue. This shows the total number of Rupees you have. You can carry as many Rupees as you want from the very start of the game.
Equipped Quest Items. This shows which quest items are currently equipped to the X and Y buttons. Select the Item tab to open the Item menu to select the quest item you want to equip. At a certain point, you gain the quick equip ability, which lets you conveniently switch out items by pressing and holding either the the X button or the Y button equipment boxes. This opens a vertical mini item list; scroll up or down through the available quest items to quickly swap out quest items on the fly. Equipped Sword.
This shows which sword Link has currently equipped. His sword is always stored to the B button. When Link gets a new sword, or upgrades the Master Sword, the image of the sword is updated here. Light and Dark World Icon. Tap this to toggle between the Hyrule and Lorule overworld maps. Link must travel back and forth between worlds frequently, so use this tab as a quick reference for navigation.
Once Link meets the witch Irene, she gives him a bell that will summon Irene or her broomstick in an instant. You can then fly to any discovered weather vane throughout Hyrule or Lorule. How convenient! But note that the bell cannot be selected from within houses or dungeons. Awww. Tap this icon to get a quick view of the gear that Link has equipped, from weapons to clothing. The better his gear, the more Link can endure, so be sure to obtain every piece to create the ultimate hero. Tap the Item tab to view your quest items.
You can equip items to the X button and Y button, or simply organize your equipment however you want it. Organized weapons are happy weapons! Link can obtain a pouch to increase the number of items that he can equip. Select the tabs on the bottom of Touch Screen to open up subscreens, allowing you to equip or sort quest items, or view gear that Link has obtained throughout his journey. Gear Subscreen. This screen shows the gear that Link can equip once he's found it. This screen also shows key items that are needed to progress through the game, as well as special items that can be used for enhancement.
Unlike the items that you must equip manually in the Item screen, these pieces of gear are equipped automatically when Link obtains them in the field. The first slot is for Link's sword, the second slot is for his clothing, and the third is for his shield. This next six boxes, just below your equipment, contain the key items that Link obtains after succeeding at a certain task. These items equip themselves automatically once obtained, and will help you access new areas. At certain points in the game, Link collects the three Pendants of Courage, Wisdom, and Power.
These appear in three circles on the right side of the Touch Screen. These cannot be equipped like gear or quest items, but they're critical for obtaining the Master Sword. Paintings of the Seven Sages. These seven oval slots hold the paintings of the Seven Sages after you have rescued them from dungeon quests. Link needs these to access Hyrule Castle in the latter part of the game.
Pieces of Heart. On the Touch Screen's bottom left, this heart container becomes filled as Link obtains pieces of heart that are scattered throughout Hyrule and Lorule. Each piece of heart gained fills a quarter of the heart container, meaning Link needs four pieces of heart to fill the container once. Once the container is filled, an extra heart is added to Link's life gauge. This last row holds any collectible items that Link discovers in the overworld, such as monster horns, monster guts, monster tails, and Maiamais. These items allow Link to gain upgrades or have potions made.
Item Subscreen. This screen holds all the quest items that Link has collected. These can be equipped to either the X button or the Y button by scrolling over and selecting them or by touching them and dragging and dropping the item into the the X button or the Y button boxes. Later in your journey, you gain a quick equip function that appears as a vertical menu when you press and hold either the X button or the Y button equipment slots on the right side of the Touch Screen. Simultaneously, a new slider tab appears at the bottom of the Item screen. Sliding this helps arrange your equippable items, making the quick equip function even quicker.
Here's a tip: try moving your frequently used items, such as weapons and tools, to one side of the Item screen, while leaving lesser used items on the other side. Then, slide the tab so that the divider line surrounds your frequently equipped items. Doing so ensures that your commonly used items are the only ones that appear on the quick equip submenu.
Switching between your items can now be a more streamlined process. If Link falls in battle, the Game Over screen appears with two options. You may choose to retry and continue from where you fell, or quit and restart from a saved game. If you choose to retry, you lose any weapons that you were renting from Ravio. If you choose to quit, you are returned to the Title screen to reload your last save. If you have the extra Rupees, be sure to purchase (rather than rent) as many weapons that you can. That way, if you fall in battle, you can keep your weapons when you retry.
Overworld Maps. Hyrule and Lorule. The maps in this game are divided into light (Hyrule) and dark (Lorule) worlds.
Learning to navigate these areas is the key to finding your way around the overworld. Some areas are accessed differently depending on which world you are in. If you select the Lost Maiamai icon on the Touch Screen, colored sections appear on top of the map. This creates an easy way to explore the map in sections, especially when searching for hidden caves, pieces of heart, or lost Maiamai. During your adventure, a red X on the map points out the next major destination meant to move the plot forward. The map also shows different castles and temples as well as any discovered weather vanes or fissures. Once you enter a dungeon, the map shows what level you are on.
Dark rooms are undiscovered rooms, and once a room has been discovered, the room brightens, making it easier to understand where you have or have not been. After Link finds and collects the compass, every treasure chest appears on the map. Most dungeons have multiple floors; select the floor tabs on the map's left side to search for unopened treasure chests or undiscovered rooms. To make tomb raiding far less stressful, collect the compass as soon as possible. The walkthough shows how to find every compass. On the map's left side is the Lost Maiamai icon.
Touch this icon to display colored sections on the map, sectioning off portions of the map with a number on each section. This number corresponds to the 100 lost Maiamai left scattered throughout Hyrule and Lorule.
Lost Maiamai chirp when Link approaches their position. Some are hidden in plain sight, while others may be underneath rocks, atop trees, stuck on the side of walls, or even underwater. After you have collected at least 10 lost Maiamai, you can take them to the Mother Maiamai.
In return for finding her precious little runaways, she will upgrade one of your weapons. Mother Maiamais will only upgrade weapons you have purchased from Ravio. She will not upgrade rented weapons. If you collect all 100 Maiamai, she will give you a special move, called the great spin attack, which becomes incredibly helpful during certain minigames and dungeon bosses. Fissures are gateways or cracks in the walls spread across Hyrule and Lorule, allowing Link to travel between worlds. Press the A button to wall merge and slip through the fissure to the other world.
Fissures, once found, appear on the map, and Link can travel through again at any time. Some areas can only be accessed by traveling back and forth through these fissures, because the terrain is so different between the light and dark worlds. For example, if Link's path is blocked in the light world, he may be able to use a fissure to travel to the dark world, where the path is open.
Traveling through fissures between worlds is very important to be able to complete everything in the game. Weather vanes allow you to save your game, but they also double as fast-travel access points.
Once you have discovered a weather vane and interacted with it (by pressing the A button), you can travel to it from anywhere in the overworld at any time, simply by selecting the bell on the Touch Screen to summon Irene. Remember, if you discover a weather vane in the light world, it will not be discovered in the dark world. You must locate each world's weather vanes separately. Playing the Hero. Press START to bring up the Pause menu.
This allows you to pause the game and take a break. From there, you can select Continue to proceed, or tap Quit to return to the Title screen. Use the Circle Pad to move Link in the direction you want to go.
This works on land, in the water, and during a wall merge. Sprinting becomes available once Link has received the Pegasus Boots.
Hold the L button to make Link run in place, then release the L button to launch Link forward in a sprint. You cannot control his movement once he starts sprinting, so pick your direction wisely and let him go! Sprinting with the Pegasus Boots knocks enemies back and damages them. It also allows Link to plow through bushes. Target a tree or statue to knock down lost Maiamai or Rupees. Beware of Bombs and Bees when sprinting on trees. Link can swim after he performs a task for the Queen Zora and is given Zora's Flippers.
The Circle Pad still controls Link's movement. While in deep water, Link can dive by pressing the A button. This helps you collect Rupees and lost Maiamai.
If you feel like staying above water, press the B button to command Link to swim. One button press corresponds to a stroke, so repeatedly press the B button to have Link swim at a constant pace.
The trick is to press the B button to stroke, then once Link has taken the full breast stroke, press the B button again. With the right timing and accurate button presses, Link will swim quickly and smoothly.
A Link Between Worlds introduces a new and unique move: wall merging. After a certain event early in the game, Link gains the ability to merge into walls in the form of a painting.
To use this ability, press the A button when Link is next to a wall. This ability also allows Link to navigate between the light and dark worlds using fissures. This is also key to solving puzzles in dungeons, accessing lost Maiamai and pieces of heart, as well as reaching pathways to hidden dungeons that are otherwise unreachable. Pushing and Pulling. Some dungeons require Link to push and pull objects onto switches, or to pull levers to trigger an event.
Do this by pressing and holding the A button. If you see a floor tile that is out of place or heavily outlined, it's likely that something needs to be pushed or pulled to rest on top of that switch. Press the A button to speak to the locals. This is a great way to gain information or clues. Some people may provide subtle hints concerning important special or hidden objects.
On the other hand, some civilians are just plain odd, and provide some comedic relief. Some people are not very forthcoming, and Link may need to speak to them more than once to pry the right information out of them. Spending an extra few seconds to speak with a certain person a second or third time might result in getting that question answered. Camera Competency. A Link Between Worlds is a traditional, top down style camera angle. While you can't look straight ahead, you can see everything that is happenening around Link, making answers to puzzles from within rooms much easier to deduce. Wall merging reduces your view sometimes, so memorize the surrounding area before merging.
Sometimes you cannot walk any further in a certain direction, leaving whatever you're trying to view just outside the camera's angle. Press a direction on the control stick to move the camera even further in that direction, allowing you to see what you otherwise could not. Live by the Sword. While Link relies on you, the player, to produce the brain power to overcome obstacles and puzzles, you will rely on Link and his precise and true sword strikes.
With proper guidance, Link's sword can overcome even the most monstrous of foul beasts in either world. Use the B button to swing Link's sword. The faster you press B. the faster Link will swing his sword. Sometimes you can overcome your enemy by sheer brute force and a constant barrage of sword attacks. Hold the B button to charge Link's sword for a spin attack. A bright flash indicates that the move is ready.
A circle appears around Link indicating the move's area of effect, so move Link so that the enemies are just inside the circle. Release the B button to launch the spin attack. Link spins in a circle with his blade outstretched, yelling a resounding battle cry and damaging any enemy in his vicinity. For best results, use this when Link is surrounded by foes. Defending the Hero. Link can purchase a basic shield in Kakariko Village soon after beginning the game. A shield is great against enemies that shoot projectiles.
Press the R button to block an enemy attack or ranged attack. Sometimes you must block continuously until you get an opening to strike. Hold the R button to keep Link's shield up for as long as the button is held. Later, Link can gain the far superior Hylian Shield, which can block magical projectiles as well as physical attacks.
This move becomes unlocked once you have collected all 100 lost Maiamai and returned them to Mother Maiamai. Like the basic spin attack, the great spin attack is an area attack that destroys any enemy near Link. It's best used when Link is surrounded by foes. Linking with Streetpass. The Legend of Zelda: A Link Between Worlds has a StreetPass function for additional content.
To activate StreetPass, speak with Gramps and he will then ask whether or not you wish to activate StreetPass. If you choose to activate StreetPass, you can battle against other players who also have a copy of The Legend of Zelda: A Link Between Worlds. To communicate via StreetPass, you and the other player(s) must have StreetPass activated and your wireless switches turned on. Close all the Nintendo 3DS systems involved in wireless communication until the green LED light on the front of the system flashes. This means that your systems have successfully communicated via StreetPass, and the battle can begin. The overworld is dense and varied, especially because you have two worlds to traverse, instead of one.
The following section will dissect the different environmental terrains you will encounter along your journey. Interaction with the Overworld. While the following objects can be found in dungeons, they are more often found throughout the overworld.
Tall Grass and Bushes. Grass and bushes are scattered throughout the overworld, and are the most common way to find collectible items, like hearts and Rupees. Slash at the plantlife with the B button to search for collectibles.
Occassionally, enemies may jump out of tall grass after you have cut it down with your sword, so be wary. Find these scattered in the mountain and desert areas of Hyrule and Lorule. Shatter them with your sword (press the B button and R button), then collect any hearts or Rupees hiding within these objects. At a certain point in the game, broken skulls may yield collectibles such as monster guts, monster horns, and monster tails, which you can have made into potions. Enemies called Stahls look identical to the lifeless skulls depicted here.
Stahls lie among the other dry and decaying skulls until Link gets close enough, then they flash colors, come to life, and chase after you, mouths agape. After stumbling into these traps a few times, you'll learn to be cautious around these objects.
Boulders, Large and Small. These objects are nuisance for some time, blocking your way to useful items such as Heart Pieces, chests, and cave entrances. Nevertheless, the smaller boulders are nothing more than a slight hinderance once Link possesses the Power Glove. The large boulders can only be lifted once Link gets the Titan's Mitt, an upgraded form of the Power Glove. Press and hold toward the boulder to make Link hoist the boulder above his head. Press the A button a second time to hurl it in the direction Link is facing. Once you can remove boulders, you can access different areas of the overworld.
Cracked Boulders. These boulders, found directly south of Lorule Castle, block an important temple and a couple cave openings. Unfortunately the Titan's Mitt won't budge these, but a well placed Big Bomb Flower will. Speak with the Bomb-Shop Man and pay him 200 Rupees, and he will allow you to access the Big Bomb Flower field next to his house as often as necessary. Press the A button next to the explosive flower to encourage it to follow Link. Lead it to a cracked boulder that you wish to decimate, slash the Big Bomb Flower with your sword to trigger the bomb, then stand back and watch the fireworks. Link cannot swim in deep water until he gains Zora's Flippers.
Press the A button repeatedly to make Link to swim faster. To make Link dive underwater, press the B button. Diving is very useful to reach underwater items such as lost Maiamais or Rupees.
Dilapidated Bridges. On occasion, your path will be hindered by bridges that are not structurally sound. With the middle missing, the bridge may not seem functional.
However, if the other side has a wooden peg, target it with your Hookshot, which will attach to the peg and pull Link safely across. Unfortunately, some bridges only have a peg on one side, so if you're on the wrong side, you will need to find another way around. Pegs can be found throughout the overworld and are usually used as a perch for Crows in the light world, or Dactos in the dark world.
Pegs can also be used as a tool to reach special items. On your journey, you may find chests that are out of reach, but conveniently accompanied by a peg, The Hookshot can attach to a peg which will then pull Link quickly toward it. Smash pegs into the ground with the hammer so Crows and Dactos can't perch on them for a time. Trees are found throughout the overworld, and they sometimes have lost Maiamais perched atop them. Once Link has the Pegasus Boots, hold the L button to make him sprint and ram into the tree, knocking down the Maiamai, and possibly a few Rupees as well. These lifeless statues are often nothing more than an ancient ruin.
But sometimes they're an Armos lying in wait for Link to come, so approach them with your sword hand ready. Ancient Monuments. Like trees, these are scattered in the overworld but appear more frequently near temples. If a lost Maiamais is perched atop one, it can be knocked down by sprinting into it with the Pegasus Boots. If you see a sign nearby, be sure to read it.
It may contain information helpful to your quest. These platforms along bodies of water allow Link access from a river or lake. All docks have a ladder leading up to dry land, which can help provide a shortcut to an important landmark. Found on the Death Mountain trail, boulders roll around hazardously and can damage Link. With expert timing and a well-placed blow with your hammer, they can be reduced to a pile of pebbles. Dungeon Objects. The following items are the most common objects seen throughout dungeons.
Some objects only appear in a certain dungeon and are never seen again, while others are frequently encountered everywhere. Braziers are a staple item in the Zelda universe, and are rarely intended simply as a light source. A brazier might trigger a door or uncover a hidden switch, for example.
Light braziers with your lamp, or swing your sword to extinguish them. Some braziers stay lit indefinitely, while others go out after a while. Pressure Plate. Pressure plates may be easy to miss, but they are incredibly important to completing some dungeons or temples.
Stand on them to trigger an event. Some pressure plates must be constantly compressed. For these, find an object to pull or push on top of the pressure plate. Levers usually activate an event when Link interacts with them. Stand in front of the lever and press the A button to pull it. Other levers are out of reach.
For these, target the lever with the Hookshot, and use that to pull it. Unlock doors by finding and using the small keys that you discover at certain locations within the dungeon. To use a key after collecting it, walk up to a locked door and press the A button.
Small keys found in one dungeon cannot unlock doors in another dungeon. Crystal Switches. Trigger crystals by attacking them with your sword, bombs, Hookshot, or other quest items. These switches illuminate once activated, and trigger an event. Crystal switches frequently need to be activated with other crystal switches in quick succession to trigger the appropriate event. These switches looks like orange buttons. Step on one to activate it, or use the A button to grab a nearby statue, then drag it over the floor switch to hold it down.
Sometimes a door will close unexpectedly behind Link once he enters a room. Sealed doors cannot be reopened until you've cleared the room of all enemies or solved the puzzle. Scattered through some dungeons, these statues can be handy for holding down a floor switch. Press the A button to pull or push a Gimos on top of a floor switch. Sometimes, though, they come to life and attack Link. Fire/Ice Statue.
These statues appear in some dungeon rooms and can hinder your progress, especially when you are trying to fight other enemies, or complete puzzles near these statues. Their ominous smiling open mouth shoots fireballs or iceballs at Link relentlessly. They cannot be destroyed, however they can be stopped momentarily by freezing them with the Ice Rod. Cracked Floor Tiles. Cracked floor tiles can damage Link if he falls though them into a chasm, but they can also be a handy way into a room on the floor below. Shatter these tiles with a hammer blow or a bomb blast. Another good trick is to fool an enemy, such as a Wallmaster, into smashing it for you.
Moving Platforms. Moving platforms are the most common mode of transportation in dungeons, but they are also the most common way to fall to your doom. Use moving platforms to reach different areas of the dungeon. Wooden Plaques. Wooden plaques in dungeons have the same effect and purpose as pegs do in the overworld.
A well-placed zap with your Hookshot at the wooden surface of the plaque will send Link reeling toward it and on to another area of the dungeon. To activate this interestingly morbid mode of opening doorways, you must locate the missing eye, retrieve it (by pressing the A button) and place the eye into the empty slot (press the A button again). It seems simple enough, but recovering that eye can be tricky. Ever wanted to be launched forcefully to an unknown destination by a spring platform that smiles at you? Well now you can! Just hit the platform square in the face with your hammer, quickly plant Link's feet on top of the button, and in seconds he's soaring through the air. Don't be frightened by the larger buttons. They harmlessly launch you even higher. Just sign this release waiver before activating.
Chests may contain many different items, from special treasures to Rupees. To open a chest, stand in front of it and press the A button. The compass makes all chests visible on the map, making it much easier to hunt them down. Try to find the compass early in your dungeon adventure to make treasure hunting that much simpler. You have to cross a large body of lava via a thin moving platform, while dodging lava spouts and fire-covered enemies.
It's a good thing you brought along your trusty Ice Rod. Shoot this quest item at lava, and it will harden a small platform that's cool enough to walk on. The platform only lasts a few seconds, but this can allow you to create a pathway to an area that would otherwise be unreachable. Ice is hard to walk on, and makes traversing an area slow and difficult, but it can be done. Just be wary when using your Fire Rod, because you might just melt the floor right beneath your feet. All of your efforts have finally paid off.
You've solved every puzzle, activated every switch, and vanquished every enemy. The only thing that stands between you and fate is this very large and menacing locked door. Let's hope you remembered to grab the Big Key! Don't worry, our walkthrough will key you into every key location. Teleportation Panels. These multi-colored floor panels teleport Link to another location.
Be ready for anything when you set foot on one of these panels. After certain events are completed within a dungeon, these green circular warp points appear and will conveniently transport Link to the entrance. This makes it convenient to save your progress before fighting the boss. You could also leave the dungeon altogether, and start right where you left off when you return. When tiles fly at you relentlessly, you must have patience.
On occasion, the floor will actually rise and hurl itself at you. Stand your ground, hold the R button to bring up Link's shield, and block from each angle the tiles come from.
It may take a while, but it's better than a concrete tile hitting you over the head. You can spot these ahead of time on the walls of some temples since they protude obviously from the wall they are attached to.
Once you step in front of the direction it faces, it will begin shooting arrows at Link continuously, until they are deactivated or you are no longer in its pathway. Be sure to have your shield ready to block the arrows as they come. Iron Balls (sounds wrong). Iron balls are big and they tend to roll at fast paces. In some instances, you will need to create paths for them to trigger an event, or simply escape or dodge them as you make your way through a room. Pots are found in some dungeons and can be smashed with just about any weapon, or picked up and hurled at an enemy or wall to collect the contents from within.
Pots drop consumable and collectible items most of the time. Small keys will open locked doors throughout dungeons and temples. They are absolutely necessary to find your way to the boss. Big Keys are needed to enter the doors to the final boss fight within a dungeon. These are found in big chests and usually mean that your journey is almost through. Gear and Items.
Consumable Items. Some of these items can be found anywhere from fallen enemies to smashed skulls and pots, as well as from cutting tall grass and bushes.
Others can be bought from merchants, made by a Witch, and collected in hidden dungeons. Some are common, some are rare, while others are random, but they all serve a purpose and are equally important. Description: Hearts will refill one of Link's heart containers in his life gauge. They have no effect if his life gauge is full.
Location: This common item can be claimed from cutting grass or bushes, breaking rocks, or slaying enemies. Sometimes you can find them painted on dungeon walls, and collect them with Link's wall merging ability. Green Rupee (1 rupee). Blue Rupee (5 rupees).
Red Rupee (20 rupees). Purple Rupee (50 rupees).
Silver Rupee (100 rupees). Gold Rupee (300 rupees). Description: Rupees are the currency in all of Hyrule and Lorule. Their different colors indicate their numerical value.
You can never have too many. Location: Collect Rupees by defeating enemies, cutting tall grass and bushes, or breaking rocks, skulls, and pots. Sometimes Rupees fall from trees that Link rams using the Pegasus Boots. Boulders on the Death Mountain Trail can also contain Rupees. And like hearts, you can find them painted on dungeon walls. Description: Energy potions replenish Link's energy gauge for extended wall merging and quest item use. Description: This small bee can be caught with the net and sold to the Bee Man.
Just be sure you have an empty bottle to store it in. Location: Cutting tall grass in Hyrule may spawn bees that become aggressive and will cause damage unless you catch or destroy them. Description: The golden bee looks like a regular bee, but gold in color. Catch this rare specimen with a net, and trade it to the Bee Man for the Bee Badge, which makes bees never sting Link.
Instead, the bees fight enemies fearlessly alongside him. Golden bees are also worth 300 Rupees when sold. Location: While rarely seen, golden bees spawn from tall grass roughly 1/50th of the time that regular bees do. Description: A red apple restores one heart. It can also be caught with a net and stored in a bottle for later consumption. Location: Ram head first into a tree with the Pegasus Boots to occasionally drop a red apple.
Description: A green apple restores three hearts. It's less sweet than a red apple. Description: These fruits are so foul that they will knock out all nearby enemies. Not advised for consumption. Description: If you bit off more than you can chew, this fruit allows Link to escape from almost any dungeon in a flash! Scoot Fruit won't work though while you're visiting the Eastern Palace or Lorule Castle for the first time, in the Treacherous Tower, or during the final battle. Description: This red liquid needs to be stored in a bottle, then equipped to either the X or Y button to be used. It will restore eight hearts to Link's life gauge.
Location: The old witch will sell it to you at the Witch's House. Description: This blue liquid needs to be stored in a bottle, then equipped to either the X or Y button to be used. It will restore Link's entire life gauge. Location: The old witch will sell it to you at the Witch's House if you meet the requirements. Description: This yellow liquid needs to be stored in a bottle, then equipped to either the X or Y button to be used. Consume to become invincible for a short time.
Save it for when the enemies are too great. Location: The old witch will sell it to you at the Witch's House if you meet the requirements. Description: This purple liquid needs to be stored in a bottle, then equipped to either the X or Y button to be used.
This potion will allow Link to perform a special spin attack that damages any enemy in the area. Location: The old witch will sell it to you at the Witch's House if you meet the requirements. Description: This is the most delicious milk in Hyrule! Store it in a bottle and assign it to either the X or Y button for later consumption. It restores five hearts. Location: Can be purchased at the Milk Bar in Kakariko Village for only 20 Rupees. Description: After finding a letter in a bottle, you can exchange the message for the premium milk and take it to a very thirsty man on the Death Mountain Trail.
Location: Trade for it at the Milk Bar in Kakariko Village. Description: This magical being is one of the most useful items in the land. Catch a fairy with a net and store it in a bottle. If Link falls in battle, the fairy will awaken Link with a full life gauge and a rejuvenated fighting spirit.
Walk up to one and they will restore all your hearts as well. Location: These adorable winged wonders can be uncovered in hidden dungeons throughout Hyrule and Lorule. Collectible Items. These items can be collected and used to either upgrade your sword, make potions, or to help retrieve a grieving mother's lost children. Some are found everywhere, while others can be downright aggravating to obtain, but all are worth the effort of collecting. Description: Collect 10 of these blue monster tails, and the Witch will make them into a blue potion. Location: These are random drops from fallen enemies, skulls, pots, and tall grass and bushes in Hyrule, Lorule, and the dungeons.
Description: Collect 10 of these purple monster guts, and the Witch will make them into a purple potion. Location: These are randomly dropped from slain enemies, skulls, pots, and tall grass and bushes in Hyrule, Lorule, and the dungeons. Description: Collect 10 of these yellow monster horns, and the Witch will make them into a yellow potion. Location: These are random drops from destroyed enemies, skulls, pots, and tall grass and bushes throughout Hyrule, Lorule, and the dungeons.
Description: These aquatic shellfish are lost and must be recovered and brought back to Mother Maiamai. They let out a chirping sound when Link is close to one, so keep that volume up. Location: One hundred lost Maiamais are spread all over Hyrule and Lorule, underwater and on land. Some are in plain sight, while others are hidden. Try lifting rocks, searching the walls behind houses, or ramming into trees with the Pegasus Boots to uncover them.
Piece of Heart. Description: A piece of heart is equivalent to one quarter of a full heart container.
So for every four he finds, Link gains an extra heart in his life gauge. Location: These are scattered throughout Hyrule and Lorule, and are often just out of reach until you've gained certain quest. Note any of these that Link cannot reach at first, so you can return to retrieve them when Link is more capable.
Description: This very rare ore is used to upgrade the Master Sword, making it even more masterful. Definitely make finding these a priority, because there are only four in existence. Take the first two to the Blacksmith in Hyrule to gain a Level 2 Master Sword.
Bring the last two to the Blacksmith in Lorule to create the devastatingly powerful Level 3 Master Sword. Location: Three pieces of Master Ore can be found in large chests in Skull Woods, Thieves' Hideout, and the Dark Palace, all located in the dark world. Find the fourth in the secret entrance in the back of the Sanctuary in Hyrule.
Dungeon Collectibles. These are the main collectibles found in each dungeon. Description: This small gray key unlocks doors.
It's always a relief to find one of these. After collecting a small key, press the A button while standing in front of a locked door to open it. Description: This large golden key opens the big door to a boss's room. Press the A button to use the Big Key in the big door. Description: A compass makes all unopened chests in a dungeon appear on the map. No more hunting blindly for chests, once you collect this useful item. Location: Every dungeon contains one of these in a chest.
Heart Container. Description: A full heart container automatically adds one heart to Link's life gauge.
One-of-a-kind Items. The following items are special and unique. They help Link obtain special items that he could not otherwise obtain. Description: The smoothest gem around, it's the prized possession of Oren, the queen of the water-dwelling Zora. It was stolen from her, and she needs Link to retrieve it for her.
Letter in a Bottle. Description: This letter has been stuffed into a bottle.
The author seems to be in great peril and needs some premium milk. Get some for him, won't you. Location: Link needs Zora's Flippers to some shallow water just east of the House of Gales. Bring the letter in a bottle to the Milk Bar and trade it for some premium milk, then hightail it to the man on the Death Mountain Trail. Pendant of Wisdom. Description: This blue pendant is sign of true wisdom.
This is needed to possess the Master Sword. Location: Link obtains this item after defeating Margomill in the House of Gales. Pendant of Courage. Description: This pendant proves a hero's true courage. It is the second pendant needed to collect the Master Sword. Location: This is given to you by Princess Zelda.
Description: The last pendant is the sign of true power. It's the third pendant needed to obtain the Master Sword. Location: Link obtains this item after defeating Moldorm in the Tower of Hera. Equipment and Gear.
The following have a wide range of uses and will all help Link traverse, collect, and defend his way to saving Hyrule. They also help with locating rare and collectible items.